Welcome to Second Life. We look forward to seeing you in-world.
What is Second Life?
Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 4,261,701 people from around the globe.
From the moment you enter the World you’ll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you’ve explored a bit, perhaps you’ll find a perfect parcel of land to build your house or business.
You’ll also be surrounded by the Creations of your fellow residents. Because residents retain the rights to their digital creations, they can buy, sell and trade with other residents.
The Marketplace currently supports millions of US dollars in monthly transactions. This commerce is handled with the in-world unit-of-trade, the Linden dollar, which can be converted to US dollars at several thriving online Linden Dollar exchanges.
Welcome to Second Life. We look forward to seeing you in-world.
http://www.secondlife.com/?u=da492ba96802480b9ef1d72e7332f4b7
http://www.secondlife.com/join/?u=da492ba96802480b9ef1d72e7332f4b7
http://www.secondlife.com/events/index.php?date=1159340400&u=da492ba96802480b9ef1d72e7332f4b7
Hold a virtual meeting with your sales managers located in Europe and Asia. You can present the new sales initiatives and discuss them with your team real-time.
Build a new world that allows Second Life residents to interact with your products or services and enables you to test out new designs and concepts before introducing them to the real world. Or perhaps you have a product that you would like to sell in Second Life. Plan an event to promote your product: a concert, a class, a famous speaker, a party, a contest.
Create an innovative learning environment for students and faculty. Explore new tools and techniques for information and scientific visualization. Design collaborative meeting spaces and interact with colleagues from across the globe. Whether you’re thinking of enriching an existing curriculum or experimenting with completely new educational goals, Second Life is a platform for innovation.
With Second Life, you are only limited by your imagination.
Second Life is a 3D platform that can be used for:
- Presenting, promoting, and selling content to a broad online audience
- Collaborating and communicating in real time between multiple participants
- Researching new concepts/products
- Training and educating in virtual classrooms
Learn more about how to bring your business or learning organization into Second Life:

